So it's the end of November and still no movie. This is the result of three things:
1.) I have had a crushingly busy month at my day job and have not had time to organize the final color correction and extras shoot
2.) The final sound mix that has a crucial boost to the intelligibility of the lyrics has been delayed due to budget among other things
3.) A version with mediocre color correction and a stereo sound mix has been sent to over 20 film festivals
Now, I could release an online private link to donors and friends that has the current sound mix and a few funky color issues. The "festival screener" version, if you will. But I want the first time you see it to be the best it can be.
Rest assured, the Doctor is coming, maybe just in time for Christmas.
Alright, it took me a year to start talking about the next project after "Frank DanCoolo" was finished. This time I'm going to start yammering about my next project a month or two before the "Doctor Glamour" is completed.
Really the catalyst for this was seeing the work Dillon Markey was doing at his stop motion workshop last night. He was working on a dragon puppet. I gotta have me one of those in a project.
So what I hope is next is an action/comedy/high fantasy/space pirate webseries. It needs funding and may never happen if a few key elements don't come together.
It's called
BUCCANEER GALAXY
Across the seven celestial spheres there is no mage more feared, no wizard more reviled, than the ruthless necromancer Lycra Bloodstone! ...Or at least that's how she'd like to be known. Instead, despite her best efforts, Lycra constantly finds herself the subject of good publicity. Killing planets, pirating trade ships, eating pets; nothing works! There are always unintentional positive consequences to her actions.
But now, with news of a scared object unearthed in the farthest reaches of space, she sees her chance to at last gain the notoriety she craves as well as power over life and death itself!Set in a swashbuckling universe of squid ships, cannon balls and powerful sorcery, "Buccaneer Galaxy" will deliver incredible action, insane personalities and a unique blend of old school visual effects.
I hope to have a final draft of the scripts by year's end. It's pretty exciting to work on. I'll be posting updates here on the development and some insight into the influences I'll be drawing upon in the coming weeks.
"Doctor Glamour" has the very best visual effects our modest budget could produce, but they function in a way that's out of step with my original passions. I wanted the organic shapes and wood platforms of the astral sea to be miniatures, composited into a fish tank generated sky.
Budget stopped us from going this direction, so we came up with a very good digital approximation. Unfortunately, I think by going all digital the audience may feel expected to just accept what they are seeing at face value, rather than engaging the movie as artifice.
Movie goers have seen enough computer generated environments to just assume they are to think of the CGI as a real space, rather than, in my case, a purposefully expressionistic representation of a 2-D aesthetic. I ran into this problem with "DanCoolo." The effects were too good and the point too subtle. Even those who did get it had to wait until stop-motion creatures showed up for the idea to take hold.
Granted, the astral sea elements of "Glamour" are so much more aggressive that I think they have a good chance of demanding regard as fantastic artificial confection, rather than a paltry low budget attempt at "Avatar" style "world building." (The phrase used by those who I suppose find "production design" a threat to their passive experience.)
So now, as I'm starting to figure out what's next, the words of "House" director Nobuhiko Obayashi are beginning to be a guiding principle:
"It is more fun when a magician fails."
The ideas, the energy, the FUN of special effects that have finger prints, life and human craftwork on display are something I want to incorporate into my next venture. To reject the desire to be transported to another world and instead have a grand time watching a movie.
For my next project I want effects closer to this:
You can feel the objects in space, the hand of the people that made the images. One reason I like this is that the manipulation of these models and miniatures forces a state of mind similar to that of child playing with toys, smashing his or her wind-up Sphinx into a Hulk action figure.
Though potent in its own way, no visual effect that convinces you something is ACTUALLY happening can possibly carry this particular power. The power to remind you of your own mind's capacity for pure creation, imagination and fantasy.
Before I crank out the first draft of a script, I like to know what lives the characters have lead up until the events of the movie. To do this I type up a character bio that touches on key experiences or background that would form the kind of person the character is supposed to be. These are rough things, meant for personal use, but this time around I decided to share with the actors, so they are a LITTLE more coherent.
Basically they all set up the idea that the universe these people inhabit is some weird space between Lovecraft Country, Jules Verne and Marvel Comics. I threw a lot of touch stone Lovecraft lore, real historical figures and mystic mumbo jumbo into these. They are rather lame attempts to justify an aesthetic experiment that is more about form than narrative fidelity. Still fun to write though!
Gammar police may want to skip these.
Below are the mini-bios I typed up before writing "Doctor Glamour."
Walter Gilman
Walter Randolf Gilman is defined by the pedigree of his name. The scion of the respected, old money Haverhill Gilman family, Walter finds himself the vessel of more than his own ambitions and dreams. He is the sole heir to a fortune and prestige long past its prime. The family's funds have dwindled, their prominence shrunk and the withered family tree's last best hope lay in his bright young mind.
His Grandfather presided as Dean of Miskatonic University, and his father was a renowned explorer and field scientist. Both disappeared mysteriously, years apart, but damaging rumors of madness still swirl in the closeted chambers of the New England aristocracy.
At lot of expectation and prejudice now follow Walter into his first year of graduate studies, but rather than be crushed by such pressures, Walter relishes the challenge. Groomed from birth for a life of academic super stardom, he already possess undergraduate degrees in four subjects: Mathematics, Folklore, Ancient Philology, and Engineering. Thus easily spanning the knowledge base of his forebears and then some.
Indeed, Walter is "go, go go!" all the time, and for all the rewards it has brought him, his inner life is rather hollow. He has allowed no time for relationships, introspection or any kind of real growth. Who he truly is, what he truly wants, even he can't say. But one cannot remain a blank slate forever, and this desire for definition is bubbling to the surface, desperate for some catalyzing change to burst forth.
Eve Walpurgis_
Eve is an Arkham local, and the Walpurgis family has deep roots in the town's sordid history. Haunting tales of generational witchcraft and bloody sacrifice to unnameable entities checker the past of Eve's bloodline. The death of Eve's mother, Asenath Waite Walpurgis, is one of these haunting tales, as it coincided with death of her grandfather on her father's side. Hushed voices across the darkened hearths of Arkham recount the story of the grand old Walpurgis warlock attempting to transfer his soul into the body of his own son's bride, only to be thwarted by his progeny.
Eve's father, Edward Walpurgis, has denied the truth of this tale utterly, for fear that it might foster resentment in Eve. Unknown to him, the story has caused quite the opposite reaction. Eve is a voracious reader, dabbling in all subjects, but foremost in the science of the forbidden tomes locked away in her father's study. It is this lust for knowledge that has provided the fuel for Eve's success.
Eve's arrival on the steps of Miskatonic University as its first female student has been hard won. Rejecting home schooling at an early age with unruly and violent outbursts, Edward was forced to send his rowdy daughter to boarding school in Boston. Away from the creaking backwardness of her home town, Eve flourished and her academic success led to a meeting with Ellen Richards, who immediately recognized the girls talent and put her forth for admission to MIT.
This did not jive with Eve's true collegiate aspirations, however, as the real objects of her intellectual desire lay buried in the restricted regions of Miskatonic University's library and not the mainstream science of the Ivy League. So Eve declined the invitation to enroll at MIT and instead began a campaign to change Miskatonic's gender discrimination policies. She faced an outrageously stodgy and change-adverse board of trustees, but she cleverly used their superstition to her own ends by crafting "witchballs" and launching a subtle campaign of terror upon the board and their families. Cow towed by these tactics and the Walpurgis family history, Eve was finally admitted. This is not the first, nor likely the last time she uses her innate magical gifts to get what she wants...
Doctor Glamour
The place is Prague, 1840, and an orphaned infant of Bohemia's teeming serf population is left of the doorstep of the ailing Bernard Bolzano. Attached to the babe's basket is a note, containing the odd symbols and incantations of the superstitious underclass. Bolzano knows the words, it's the language of the faerie, a plea to the fae folk for a protective glamour. A world renowned scientist and philosopher, Bolzano is only too aware of the class strife bubbling on the streets of his beloved city. He takes the child in. Thus begins the journey of Jaroslave Gregori Glamour.
Intensely educated from birth by Bolzano, Glamour showed great promise in his first few school years, but his tutelage was cut short by the revolutions of 1848. As chaos enveloped the capital city and the King of Bohemia send his clockwork soldiers to quell the rebellion, Bolzano and the ruling elite became targets for the rioting mob of serfs that swept the streets. In a desperate attempt to save his family, Bolzano carved a swath through the rabble with his lightening gun and managed to reach a caravan headed for Russia. With a liberal bribe, passage was secured for the young Glamour, but his mentor was left behind to be consumed by the mob's flames.
The caravan drove north through Russian territory, until reaching the cold outskirts of Siberia. Here the caravan master introduced Glamour to his family, part of the Saami tribe. With Glamour's scientific and medical foundation in place, and being the only one able to further study the textbooks in his possession, the tribe found a niche for him as a medicine man. To Glamour's surprise, this was not the only component of his duties. The great old shaman of the tribe was impressed by the boy's manipulations of the material world and decided to make Glamour his apprentice. Vistas of thought were opened for Glamour. Astral projections, bizarre incantations and whisperers of beings old and terrible filled his days leading up to manhood.
On Glamour's 18th birthday, the elders of the tribe met. Industry and the modern world had finally reached their doorstep. A representative from Saint Petersburg arrived in the village to inform them of a factory being built a few miles south. Realizing the need for a link to this modern world, it was decided by the elders that Glamour should go into civilization to learn its ways. With a heavy heart, and a twinge of excitement, Glamour headed out for the Saint Petersburg Technology Institute.
Once enrolled, Glamour caught the eye of the young professor Dimitri Mendeleev. Blown away by Glamour's grasp of theoretical science of quantum synthesis, Mendeleev, barely Glamour's senior, invited him to join various scientific societies within the Russian Aristocracy. But what started off as a productive scientific partnership grew into something more between them and behind the stuffy closed doors of the university, love blossomed.
Their secret relationship did little to distract the two brilliant minds from focusing on research. In 1862, they made a breakthrough that would change dimensional studies forever. By merging quantum theory with Glamour's extensive knowledge of shamanic rituals, the pair successfully opened a physical portal to the collective unconscious. Exhilarated by the success, Glamour insisted that the experiment be replicated for the public. Mendeleev was hesitant, as the small scale of the portal would leave many doubting as to what was on the other side. A compromise was reached and a portal large enough for a man to walk through was created for the press on Oct 15, 1862. In front of the assembly Mendeleev walked in. The portal closed behind him.
Unable to reproduce the experiment without his missing lover's expertise, Glamour was awash in grief. Years were spent in isolation, trying to undo that fateful day through scientific means. Eventually, Glamour accepted Mendeleev death, and left the university back for his tribe. Despondent, he told the shaman of his journey in civilization. With a firm hand on the shoulder of a broken Glamour, the shaman quietly informed him that there was another way. An old way. A forbidden way. Unsheathing the tribe's black, gnarled copy of the Necronomicon, Glamour read over a ritual that would launch him into the astral sea, never to return by his own means. It was there that Glamour vowed that what happened to Mendeleev would never happen to another living soul and as he entered the swirling portal and looked upon the earth for what might of been the last last time, he knew he had a last found his calling, he had become the defender of dreams, rescuer of the lost, DOCTOR GLAMOUR.
I've been encouraged to write publicly about my attitudes towards various schools of critical thought regarding film and entertainment. However, I feel this is counter productive. To define oneself by what one is against or what one wishes to see in others work is to invite and incite conflict, or worse, dismissal.
This has driven my interest away from writing critical evaluations of others work and instead steered it towards pondering, explaining and sharing the critical criteria with which I evaluate my own work.
This, I feel, will do far more to explain my particular attitudes towards the works of others and invite discussion that can truly benefit my future efforts.
It is obvious to me that all people who seek to create must privately have their own method of self evaluation. Whether this is merely a single work or artist that the creative person aspires to, or political, philosophical and sociological concerns. I ascribe to auteur theory. I believe the essential building blocks of my worldview and personality will manifest within my work whether I think about them or not.
It is my choice, then, to actively consider them at all times. This choice forms the basis of my approach to critiquing my own work.
This impulse comes from two places. The first and most important is my knowledge that, as a human being, I rarely live up to my ideals. I am flawed. The impulse to control, shape and test all aspects of a work is to reign in impulse itself. I'm not suggesting that intuition has no place in the creative act, but rather the importance to think critically about the resultant creation of that intuition.
The most obvious reason is to avoid a conversation like the one I had with my wife/producer:
ME: Check out this shot! It came out really well!
JEANETTE: Yeah. That's from Spider-man 3.
ME: FUCK!
I'm not bothered that I stole a shot from another film (more on that later) but rather that I didn't MEAN to. Creative impulse with no critical check.
Likewise, on a more fundamental level, the themes and ideas I express in my work should be an expression of my conscious self, not my base impulses or lizard brain reactions. That means, for every choice I make in a film, be it thematic, moral, or aesthetic (none of which are mutually exclusive) I should have a clear, conscious reason for making that choice. Otherwise I am a train off the tracks. An engine of ideas and visuals with no purpose or consideration to what they might say about me or what effect it may have on my audience.
That brings me to the second factor. A filmmaker like myself makes movies for an audience. This is something for others to see, enjoy and think about. Why did I choose this medium? Film has had a deep, meaningful impact on how I view the world, interpret people's actions and see my place in the universe. This medium can profoundly shape people's minds. That's a real responsibility.
I feel a responsibility to inject my movies with ideas and themes that reflect my own values, my ideals. I can only ensure that this happens by strictly analyzing the possible interpretations of each choice I make. Ultimately, the goal is to create a work where interpretation is open, but my INTENT is clear. A work that people can enjoy and engage honestly.
I want to go into how this dovetails with my choices in content and theory. I've already established I'm a control freak, so russian formalism has an obvious appeal to me. Montage seen as a series of meaningless symbols, combined into phrases of meaning. I can construct clear, purposeful moments and communicate without ambiguity to my audience.
This is coupled with a post modernist style because it seems to me that if a large portion of those individual symbols are pulled from a shared pop culture cinematic language, I can nest citations within each complete thought that formal montage provides, compounding information and meaning.
I don't buy that post modernism is inherently ironic, either. One can create profound truth and meaning from re-contextualizing media.
In "DanCoolo" my purpose was to use this kind of post modern symbolism to send up overly somber and derivative sci-fi aesthetics. Example: 40s Film Archetype Holly Malone, In an aforementioned overly serious film environment, head butts a guy through a wall, leaving a looney tunes style cut out. That's three citations of film language.
The intended result is a clear message that not only are the elements of the film at odds, but the content is there to undermine the associations and expectations that come with the film's art direction. And hopefully that's funny.
Graded by my own criteria, I don't think "DanCoolo" is very successful. The above example relies on rather arcane familiarity with the different citations made, preventing me from directly communicating with the audience.
Part of me wishes "Priest" had come out a year earlier. I apologize for mentioning another movie as a negative example, but "DanCoolo" is ultimately a negative film, as I've mentioned in another post.
Camera design saves it a bit, as the over-the-top goofiness of nearly every camera move and composition hopefully accomplishes for a portion of the audience what the obscure citations do not. At the end of the day, the entertainment component of the movie works for a large amount of people, but the ideas are not clearly communicated in an accessible way.
Where the film does a lot better is in the way gender politics are expressed in the film, which is an important personal issue for me. There are no gender politics in the movie, and androgyny is presented without comment, stemming from my own belief that binary concepts of gender should be irrelevant in our thinking. Except those damn high heels. I HATE that choice. I've got no one to blame but myself. Also, the absurdity of drug regulation is touched upon.
"The Book Dealers" fares slightly better. Basically, the film is intended as a science positive horror story, in which technology defeats a threat unleashed by ancient religion. The eye motif repeated throughout the film is something I'm very happy with, as it doubles as a symbol for both corrupt spirituality and omniscient overseers of western religions.
I hope this cursory overview of my internal critical process helps shed light on some of the decisions I've made with my films.
After reading Short of the Week's informative article about the Internet launch of fellow Toronto After Dark selection,"The Thomas Beale Cipher," I decided to follow a random smattering of their advice and did a casual re-launch of "Frank DanCoolo."
Readers here will know that "DanCoolo" has been up on my personal site now for over a year. It had already gotten the lion share of blog coverage, reviews and links it was going to get in its lifetime. So I set out to see if I could beat this dead horse as a dry run for "Doctor Glamour."
Given the minimal effort I put in and the staleness of the content, I think we did pretty well. Grabbing approx 16 thousand eyeballs and nearly three thousand plays, it was a good send off for a film that even io9.com mentioned had been around for awhile.
But it also made me realize that I know jack about the Internet. After a few query emails to various blogs I don't even read, I was kind of at a loss. I'm going to need a real strategy for "Doctor Glamour," as I know it will appeal to several Internet niches (steampunks, comic fans, LGBT, vfx nerds, music fans) but I don't know what these people read or where to find them!
At the end of the day I'm encouraged that a lazy Sunday afternoon reaped such large rewards, but also daunted by the sea of far more successful films and Internet manipulators I must compete against next year.
In other news, "Doctor Glamour" post production is going great! I'm extremely short on cash, so figuring out how to pay for the last few steps (everything to do with sound, for instance) will be tricky, but I didn't decide to do this to get rich! Expect a trailer in September!
(This still is not from the scenes mentioned below, but enjoy none the less!)
Post production is rocketing along. Over eight minutes of the movie have been completed in barely over a month since wrap. Turns out things were rocketing along a bit TOO fast though, as I had to put on the breaks and hold a meeting this past Sunday.
Essentially, I asked for a saturation and filter change to one environment that really improved it and so foolishly thought it would work just as well for the rest of the astral sea environments in the film. Well, it didn't. It made them look really gross!
I had work stopped as soon as approval stills were sent to me and worked out what needed to change about the new environments. We've got something that's a vast improvement now, not only over my misguided direction from a few weeks ago, but what was designed initially.
What have a learned? If you are doing green screen, try to test ALL your environments with actual actors in them before locking anything down.
Here's a quick breakdown of how a shot evolves from thumbnail to final.
After months and months of thinking intensely about the particular camera design strategy and specific influences of the film, I sit down and scribble out as quickly as possible every shot in the movie. The end result is this:
These are just quick doodles of the basic character positions and expressions. After I get this raw expression of the film, I do my second draft.
Instead of creating refined 2-D storyboards, I load up the final 3-D environment. I then place my 3-D armatures and camera to fine tune the 2-D tumbnail. This includes camera movement and is cut together to form the "animatic."
Armed with both the tumbnails and animatic, shooting begins. Once I've got the actors in front of the camera I do some final tweaks. What you see here is more of the hybrid of the previous two versions than a straight copy of either.
Finally, the shot is composited together with the environment. Lighting and color adjustments are made to bring the movie in line with the intended final aesthetic.
There you have it! Multiply that 400+ times and you have a movie!
So the green screen cut of the movie was locked on Wednesday, which meant delivering my computer to James and Robert Dastoli where they incorporated it into the vaunted Dastoli Digital production pipeline. Given the massive render times required (the shots in the library for instance are taking up to two weeks to render per shot), the extra firepower is a must.
Other crucial items need to be filmed as well. All of the "Dream Being" footage must be shot, as well the the practical elements of the "Flash Gordon" sky and a bunch of students for the classroom scenes that didn't show up on the day.
Stop motion animation will have be done for the tentacle elements in the beginning and end of the film as well.
Well, this flick was a bit tougher, but here we are, eight days, 89 hours of shoot time, 417 set-ups, and the nastiest sunburn of my life later, "DOCTOR GLAMOUR" has wrapped.
I don't know how to articulate my feelings about the shoot yet. Suffice to say, by day seven, I was nearly moved to tears by the incredible dedication and hard work on dislpay.
When you see this movie in eight months or so, remember that it was shot with only seven pairs of hands.
Crew John Heppe. James Dastoli. Robert Dastoli. Faith Clapp. Jeanette Jones.
Crew/Actors Chris Shields. John Charles Meyer. Priscilla McEver.
One day these people got through 104 shots. An action scene that was lip-synced precisely to music playback. Dozens of lighting change ups.Three to four part camera moves with no dedicated assistant camera operators.
I've never had to concentrate harder, or keep straight in my head such massively complicated sequences, especially all why in constant pain. I worked the night shift three of these days and functioned on virtually no sleep through days which sometimes reached the 15 hour mark. All the while spending every dime I'd saved since "DanCoolo" wrapped two years prior.
But when I looked out onto the stage I was shamed by the pure professionalism and seemingly unending endurance of my cast and crew.
Thanks for carrying my ass guys. Next time I'll remember to say "cut" I swear.
And you, gentle viewer, we're going to blow your freaking mind.
Just received pictures and video of nearly finished versions of the the two big props in the movie, the Techno-Glove o' Love and the Techno-Wand! The glove needs to be dyed a dark brown hue and has a few more mechanical components that need to be added, but it's shaping up great!
As the official shoot dates (April 16-25) come ever closer, the final custom props and costumes come rolling in. First is the coat, vest and cravat for Doctor Glamour himself.
We did a new VFX test last week featuring one of the more difficult to visualize ideas in the script; the "dream beings." These creatures are manifestations of fear on the astral plane, and Doctor Glamour kicks their portal-y butts!
Standing in for Doctor Glamour for these tests is producer, Jeanette Jones!
Hit "Go To Video" at the end to get to a Hi-Rez version.
For you Behind the Scenes Fiends: here's the little snippet of animatic we had on set:
Making purchases all this week for props and costumes. Considerably more time and money are being spent in this department than in DanCoolo. Notably, there are several costume changes for our leads and complicated, mechanical props. Like the Techno Glove o' Love itself!
Luckily I found an excellent independent leather worker to create the more complicated pieces.
The length of time between posts recently has been due to the blood sweat and tears I've been pouring into the Storyboards and 3-D animatic for "Doctor Glamour."
I did this for "Frank DanCoolo" as well. You can see my original blog post from nearly two years ago here:
This time around, I'm not creating elements from scratch to create rough approximations of the environments for the film. Instead I'm using the ACTUAL final environments from the film.
The other major change is that as opposed to using 2-D cut outs to stand in for characters, I'm using crude 3-D armatures. This allows the many complex shots in the film to rotate and weave around the characters appropriately. Note in the movie below, bare minimum render and lighting settings were used and in no way resemble the aesthetic of the final product.
Unfortunately, there is a major drawback to this approach I've encountered. While rudimentary, the 2-D cut outs I used for DanCoolo could emote. The story, as told by the expressions on the characters face, could be told. With the face-less 3-D models, I'm able to get something that is far more accurate to what the technical aspect of any given shot will be, but I don't feel that the animatic will give me a strong sense of how the movie is working as a narrative.
So here's a snippet of animatic from the first song in the movie, "Techno Glove-o-Love". Doctor Glamour comes out of a portal (not rendered here) unexpected by Walter, who was trying to reach another dimension to rescue his fiance. I think you get a good sense of Doctor Glamour's powers, which is kind of like if Bugs Bunny were a Jedi Knight. He summons objects to himself and teleports all over the place.
Remember, this is a crude internal communication device, only meant to be seen by myself and the crew. Of course you, dear reader, are just as important as any crew member to me, so here it is!
John was brilliant as Frank DanCoolo, but there's more to my decision to cast him than familiarity. This guy, in addition to being a working actor on shows for ABC, CBS and a myriad of others, is a legit rock singer.
Former front man of the band Strawman, he's the real damn deal. As the Doctor, he's gonna kick your ass and you'll thank him for it.
I've seen Chris play just about everything. He brings reality and pathos to everything he does. Gilman is the first time I need someone to do some emotional heavy lifting on screen. I know Chris can do that.
I also have seen Chris in naught but whitey tighties, screaming into a microphone with more insane power than most of my punk rock idols. He's got the music covered.
I am probably really, really screwing up by not crafting this movie around Priscilla in the lead again (wait for the feature script). What a freaking genius. People came up to me at every film festival, wrote me e-mails and even called up and mentioned how brilliant she was as Holly Malone.
It's also not often you find an actor who's so good you want to cast them in a complete opposite role just for FUN. She had an epic amount of dialog and a purposefully gender neutral ensemble in "DanCoolo". This time around it's a silent film role and she gets big frilly dresses!
I'm so thrilled with having these guys on board. They are going to make this thing happen. Want proof? Well, just so you don't think this post is all about kissing ass, here's a SONG FROM "DOCTOR GLAMOUR"!!!